MGS + Bayonetta = Metal Gear Rising Revengeance

Metal Gear Rising: Revengeance is a spinoff of the well-known, legendary, tactical espionage action games, Metal Gear series. Instead of the being a tactical espionage action game, Metal Gear Rising: Revengeance will be a game of frantic crazy-ass packs of action. The genre is hack-and-slash featuring ninjas! Sweet! Metal Gear Rising: Revengeance will be available sometime next year.

The title was supposed to be simply Metal Gear Solid: Rising. Kojima designed the game as a part of the main game Metal Gear series, Metal Gear Solid. Events in the original Metal Gear Rising was supposed to happen in the time interval between Metal Gear Solid 2 and Metal Gear Solid 4: Guns of Patriot, story-telling Raiden’s personal story. But the project was dropped last year because it was difficult. Then, Kojima decided that to create a badass action game with ninjas and robots, an experienced game company from Japan is essentially needed. So, Kojima contacted Platinum Games, responsible for their famous Bayonetta. Platinum Games quickly agreed and they started to collaborate. Kojima Productions hold the responsibility for cutscenes and story, while Platinum Games handles the gameplay using their own engine. Kojima changed the setting to post-MGS4 just to make sure Platinum Games can do their best in developing Metal Gear Rising without disturbing the main storyline and causing time paradoxes. Then, a few days ago, Kojima announced it along with the title change from Metal Gear Solid: Rising to Metal Gear Rising: Revengeance. It is also stated that it will be available in PS3 version and Xbox 360 version, no PC release though.

Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance follows the story of Jack a.k.a. Raiden, the main protagonist of Metal Gear Solid 2. In the meantime, Raiden is a badass cyborg ninja that can deflect bullets with his sword. Raiden eventually got himself jobs by joining private military companies, which are slashing people and smacking giant robots in rescue missions, VIP protection missions, et cetera. He seems to be satisfied with his full-of-action job.

Metal Gear Rising: Revengeance let us take control of Raiden. In the trailer, it is seen that Raiden is highly capable for almost anything. He can do high-speed runs, crazy-fast katana-swing action, and even the Matrix’s bullet time! Gameplay-wise, this game is revolutionary. Unlike other Metal Gear series that uses “waiting stealth” system, Metal Gear Rising: Revengeance is only made for pure swordfighting and a new cutting system. Raiden can slash through anything with his high-frequency futuristic katana. You can cut through tanks armor, slice pillars to collapse buildings, and also severe robots’ limbs that bleed the same white blood as Raiden. It was also revealed that Raiden can throw giant robots around smack-down style. Another key feature is “zan-datsu”. Literally means “cut-and-take”. Raiden can get items and heal himself by cutting through robots and taking parts of their body. But there is still a similarity between Metal Gear Rising: Revengeance and other Metal Gear series. You are better to leave human targets unharmed. Killing people won’t get you anything good. Instead of killing, you can “neutralize” the enemies.

A great reboot title! I will surely buy Metal Gear Rising: Revengeance on day one!