December 27 1.0.1 SWTOR Patch Notes

Just a few days ago, BioWare released an update patch for SWTOR. Lots of player are searching for SWTOR patch notes. The update patch is version 1.0.1 and it was released worldwide on the 27th of December 2011 after hours of maintenance, just two days after Christmas. The SWTOR patch notes released shortly after. It fixes high-priority bugs like combat bugs and Flashpoint bugs, it also fixes performance issues in Taris that most player are experiencing. There are also small update that maybe you won’t notice like items, missions, PvP, and companion fix. Well, check this SWTOR patch notes out.

Let us start from the major changes and fixes. SWTOR patch notes from BioWare include Slicing nerfing. Slicing seems to be a fast credits-making gathering skill with no risk at all. According to the SWTOR patch notes, this crew skill is just unbalanced, you pay an amount of credits to your companion and your companion will be back with rare items and more credits than what you invested. BioWare nerfed the reward earned from sending companions in a Slicing mission to balance it with other crew skills. BioWare is making a clear point about risk and reward. With high risk, you will get high reward instead of with no risk you will get very high risk. Even though it is nerfed, Slicing still brings profit, but not as much as before the patch. When the players look at this SWTOR patch notes, some will think that nerfing Slicing is a bad idea since Slicing is only made to earn credits. But others think that it is a tremendously good idea to balance the game’s economy, which is right according to the SWTOR patch notes.

In this SWTOR patch notes, the second major update is the bug fix in Taris. Taris is a planet of massive performance drop and crash. A lot of people experience crashes and framerate drop and input lags in Taris while on a quest even though they are using an over-the-recommended-spec PC and a decent internet connection. Since it is a big issue that mostly everyone are ranting about, BioWare fixes this problem. And now, Taris seems to be whole a lot better place than before.

The pending mission reward bug is fixed too. Now, you don’t have to worry when you have completed a quest, but haven’t taken the reward yet. Sometimes, the gathering nodes are available but cannot be harvested because of the stupid bug. SWTOR patch notes also include this bug in the fixed bug list.

The Flashpoints and Operations bugs fixes listed in the SWTOR patch notes are notable too. In Mandalorian Raiders flashpoint, the crowd control immunity from some of the Enemy Boarding Party has been removed. The unable-to-mount-turrets bug in Colicoid War Game has also been fixed. And don’t worry that you won’t be receiving the flashpoint rewards, BioWare has made sure that you will receive your credit for completing your daily flashpoint missions. The stuck-in-door bug is well-fixed and won’t disturb your Operation attempt in Karagga’s Palace. In Eternity Vault flashpoint, the sudden instant-death bug and the loot bug are all fixed.

There are a lot of updates and fixes according to the SWTOR patch notes. Below is the official SWTOR patch notes from

1.0.1 SWTOR Patch Notes 12/27/2011

1.0.1 SWTOR Patch Notes

SWTOR Patch Notes - Classes and Combat

Combat Bug Fixes
  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
  • Abilities that require Companion Characters now always correctly require a companion.
  • NPCs no longer attempt to engage vanity pets in combat.

Imperial Agent

  • The tooltip for Acid Blade now displays the correct information.

SWTOR Patch Notes - Companion Characters


Kira Carsen
  • Fixed an issue that could cause Kira's affection progression to become blocked.
Bug Fixes
  • Companion Character dialogue now plays at the correct volume.

SWTOR Patch Notes - Crew Skills

Gathering Skills

  • Rewards from Slicing have been reduced to bring them into balance with other skills.
  • Adjusted incorrect values for medium slicing boxes.
Bug Fixes
  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

SWTOR Patch Notes - Flashpoints and Operations


Mandalorian Raiders
  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game
  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper
  • Darth Ikoral now uses his abilities correctly.
Directive 7
  • Mentor now resets correctly if he defeats the player group.
Bug Fixes
  • All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.


Eternity Vault
  • Fixed an issue that could cause players to instantly die when affected by Soa's knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.
Karagga's Palace
  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.

SWTOR Patch Notes - Items

Bug Fixes
  • PvP lockboxes can no longer be sold for credits.
  • Fixed incorrect item rewards from PvP leveling lockboxes.

SWTOR Patch Notes - Missions and NPCs


  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet's Elite Guards are now accessible by the player.
  • Bug Fixes
  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.


Bug Fixes
  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player's view.

SWTOR Patch Notes - PvP


  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.
Bug Fixes

  • Corrected an issue that could prevent some players from entering the Voidstar.
  • Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.

SWTOR Patch Notes - UI

Bug Fixes
  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character's name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the "accept changes" dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

SWTOR Patch Notes - Miscellaneous Bug Fixes
  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.

Even though there are still minor bugs here and there, this patch is proven to be a good attention from BioWare to the customers. I’m sure that BioWare will provide the next update with more fixes.

The official source of SWTOR Patch Notes: