New Dota Hero: Icarus - The Phoenix




Icarus - The Phoenix

Icarus - The Phoenix is a new dota hero on Dota v6.70 and he is a cool hero! Old scriptures talked from 7 hallowed emissions from alight, and of their convergency in big battle. The hit from this beams on the deadly kingdom made a funeral pyre from the most in high spirits honor, bearing to the mythological Phoenix. Because a demo of cleric flames, Icarus could acquit either flamings of dying and demolition, or of living and curing. The centralized balance beam from energy that he could breathe could burn altogether armies from crossed the battleground. Fearless to utilise his own up vitality called for to beat his oppositions, Icarus could as well draw rein the directly great power of the sunlight to make a leading blowup.

Icarus Dive Icarus Dive (D)
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast.
Level 1 - 100 Damage, 2.0 Second Disarm
Level 2 - 150 Damage, 2.5 Second Disarm
Level 3 - 200 Damage, 3.0 Second Disarm
Level 4 - 250 Damage, 3.5 Second Disarm
• Damage type : magical
• Phoenix's trajectory has a 1400 length and 500 width.
• Total Travel Time: 2 seconds
• You can end the dive manually by pressing the hotkey again.
• Casting any spell, using any item, or getting disabled will also end the dive.
• Trees are destroyed in Phoenix's trajectory.
• The HP cost (10% of your current HP) is direct HP removal.
Mana Cost: 100 Mana + 10% of Current HP
Cooldown: 30 Seconds
Fire Spirits Fire Spirits (F)
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Level 1 - 10 Minimum Damage/Heal, 40 Maximum Damage/Heal
Level 2 - 15 Minimum Damage/Heal, 60 Maximum Damage/Heal
Level 3 - 20 Minimum Damage/Heal, 80 Maximum Damage/Heal
Level 4 - 25 Minimum Damage/Heal, 100 Maximum Damage/Heal
• Heals allied units and damages enemy units in a 400 AoE around an exploding spirit.
• Damage type : magical
• At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage.
• The spirits grow to their full power linearly during 10 seconds.
• Spirit AOE: 400
• Subability Cast Range: 1200
• The HP cost (10% of your current HP) is direct HP removal.
• If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once)


Target Fire Spirits (F)

Description: Targets a Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target.
Casting Range: 1200
Mana Cost: 75 + 10% of current HP
Cooldown: 35 Seconds
Sun Ray Sun Ray (R)
Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current HP to activate.
Level 1 - Damage per second : 15 + 4% of target's max life.
Level 2 - Damage per second : 30 + 4% of target's max life.
Level 3 - Damage per second : 45 + 4% of target's max life.
Level 4 - Damage per second : 60 + 4% of target's max life.
• Laser width: 75
• AoE around main target: 175
• Damage type : pure
• The ray will stop at the first hero it finds and burn an area around it.
• The maximum distance of the ray is 1150.
• Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray.
• Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second)
• This ability can be toggled off.
• It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced.
• The HP cost (25% of your current HP) is direct HP removal.
• Phoenix cannot drop items or use any targeted item ability during Sun Ray.


Activate Movement (E)

Description: Icarus will drift towards the direction of the ray.
• Phoenix moves with a fixed 250 movement speed in this state.
• Phoenix can move through cliffs and will destroy trees on his path.
• Any immobilizing effect (like Ensnare) will stop this movement.
• Any slowing effect will not affect this movement.
Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time
Cooldown: Toggle On/Off
Supernova Supernova (V)
Icarus - The Phoenix willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated.
Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun
Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun
Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun
Mana Cost: 200
Cooldown: 110 Seconds
• Damage type : magical
• Burn AOE: 1000
• Only attacks from heroes (including illusions) can damage the sun.
• No ability can affect the sun.

Icarus - The Phoenix
Range: 500 | Move Speed: 290
Primary: STR
Str: 19 + 2.9 | Agi: 12 + 1.3 | Int: 18 + 1.8
Damage: 54 - 64 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 0.66 | Armor: 0

This Icarus - The Phoenix article is taken from DotaStrategy.com

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