Modern Warfare 3 Perks
Let us start with the removed, continuing with the changed perks. They deserve to be erased in Modern Warfare 3 to further support the quality and balance of the game. The perks that are not available among Modern Warfare 3 perks from the previous installment are Commando, One-Man Army, and Last Stand. Changes made for Extreme Conditioning Pro perk, you cannot run for an unlimited time anymore.
Why is it removed? Of course because of its imbalance and too arcadey performance. Look, Last Stand is just annoying. If you were killed and dead, just accept it man, don’t squirm and stand back up from the dead. There is no need to stand for the last time to harm others. Now for One-Man Army that is usually abbreviated as OMA. This perk is overly-abused in the previous installment. Look, you are out of ammo, it is time to get prone in the corner and change your loadout. Clever sleazoids will change to another loadout that has OMA as the perk. And the cycle keeps repeating, again and again, the clever sleazoids will keep pawning and keep changing loadouts for full ammo-replenishment until the match ends. That is just plainly legalized online cheating right?
What about Commando and Extreme Conditioning Pro? Commando is far too unreal. You hack your 30 centimeters tactical knife at the air 3 meters behind your victim and it magically hits him and scattered his money dollars all around. Perfect, eh? Then, here comes the Extreme Conditioning Pro. I still remember a mad manbearcow ran non-stop around in MW2’s multiplayer map, the Terminal, like there is no tomorrow while wielding akimbo G18 and bravely went to enemy’s respawn point with his finger pulling the trigger, spraying hundreds of bullets at unlucky poor dudes. After butchering the whole enemy team, he just can’t stop running and still spraying bullets at friendlies. The Modern Warfare 3 perks don’t have that kind of perk in the list because removing lungs is not considered a “perk”. But actually, it wasn’t the worst. The worst is the hybrid bastard combination of Commando and Extreme Conditioning Pro. Well, I was one of the hybrid bastards. Running around the map using the tactical knife and poking confused guys while stealing my friends’ kills. That was a horrible experience, I want a clean life far from that evil devilish cruel hybrid perk.
Now that I have explained the differences in Modern Warfare 3 perks, what do you think about it? It won’t hurt to fill the comment box below.
7:13 AM | Labels: Video Games |
Battlefield 3 Weapons
Battlefield 3 weapons - Assault Rifle
Assault Rifle is the primary weapon of the medic class. It is versatile and an all-around weapon. Some have high fire rate to be deadly in close quarter combats and some trade fire rates for better accuracy at long range. There are 11 Battlefield 3 weapons - assault rifles, including 2 assault rifles from the Back to Karkand DLC.
This M16 assault rifle variant is the default assault rifle for USMC. It can later be unlocked for Russian Ground Force. It is considered a balanced assault rifle. Moderate power, high accuracy, fast reload and fire rate, also manageable recoil. It has 2 fire modes, full-auto and semi-automatic. Good for shooting mid-long range target. This weapon is very reliable and recommended.
M16A4 is the cousin of M16A3. Has the same specification and feel. The difference is just the fire mode. M16A4 can only be 3-round burst fired. Highly recommended for mid-long range shootouts, but it is not suitable for close quarter battles and will be easily beaten by F2000 and FAMAS. Attach suppressor and foregrip to boost the accuracy.
Russian Ground Force’s default assault rifle. It has slower fire rate compared to M16A3 and harder recoil handling when burst also lower accuracy. But, the firepower is monster. AK-74M recommended to equip with the underslung rail and heavy barrel. This weapon is deadly if you can master the recoil handling. It has 2 fire modes just like its counterpart, M16A3.
M416 is the first unlockable assault rifle in the medic class. It has high accuracy and low recoil. Bursting with M416 is recommended because it reduces the bullet spread greatly. You can choose from 3 fire modes. This weapon is ideal to use in Operation Metro, Seine Crossing, and Grand Bazaar.
AN-94 Abakan was my favorite weapon in Battlefield: Bad Company 2. It returns again among Battlefield 3 weapons with the same characteristics. 2-round burst fire mode, very powerful, slow fire rate, extremely high accuracy, and troublesome recoil. This weapon is hard to use due to its recoil and muzzle flash. This weapon is the best long-range assault rifle, even possible to counter snipers. At close range, this weapon is outclassed by others except if the target is wounded. Don’t use heavy barrel attachment because it is useless. Attach foregrip and laser sight instead.
F2000 was my killing machine before FAMAS came. Even though it is not as powerful as other Battlefield 3 weapons, the high accuracy, low recoil, and rapid fire rate make this weapon deadly at any range. I used to equip this weapon with silencer, foregrip, and IRNV scope. It has 2 fire mode, automatic and semi-automatic. Spray the bullets at close range to mid range, burst or use the semi-automatic fire mode at long range. The only downside is that F2000 cannot be attached with underslung rail.
This Russian-made assault rifle has higher fire rate than F2000, making it the most deadly assault rifle of Battlefield 3 weapons in close range. Due to its recoil caused by high fire rate, long range targets are hard to hit. To compensate that, AEK-971 has 3 fire modes. Attach the underslung rail with this weapon.
KH-2002 is moderately strong assault rifle. To unlock this weapon, you have to reach a certain amount of points in the co-op mode. It cannot be shot in automatic mode, only burst and semi-automatic mode are available. Great for mid and long range targets, but loses to other assault rifles at close range. Equipping the foregrip and heavy barrel greatly increase the accuracy, it is optional if you want to equip the suppressor. Underslung rail is unattachable.
G3A3 is unlocked via co-op mode. Its ability is similar to the one in Battlefield: Bad Company 2. Only 20 rounds per magazine, slow fire rate, and extremely powerful for an assault rifle. G3A3 is very poor at close range battle because of its low rate of fire. But, G3A3 is proven to excel at longer range because it can maintain the accuracy and the damage output. You can attach the underslung rail although only the M26 MASS shotgun is attachable to the underslung rail. The underslung shotgun is useful for close quarter combats. This weapon is best used in larger maps like Sharqi Peninsula, Tehran Highway, or Damavand Peak.
My favorite weapon that is included in Back to Karkand DLC. FAMAS has 3 fire modes and considered a decent assault rifle. The good things are the power, fire rate, and accuracy. The downsides are bulky iron sight and crazy muzzle flash that blinds the user. Make sure to attach a scope and suppressor or muzzle suppressor. FAMAS kills at all ranges but sniper range.
This one is famous because of its versatility and reliability. Very low recoil, decent fire rate, great accuracy, and moderate power. Attaching foregrip to this weapon makes it recoilless. Formidable at any ranges, but slightly outpowered by other assault rifles at close range. Equip this in small maps and you will pawn for sure. It is the second Battlefield 3 weapons in the Back to Karkand DLC pack.
Battlefield 3 weapons - Carbines
Carbines can only be used with engineer class. Carbines exchange range and power for high fire rate to combat enemies at close to mid range. Most of them have 3 fire modes. There are 8 of this Battlefield 3 weapons.
M4A1 is USMC’s default engineer Battlefield 3 weapons. Small recoil and high fire rate to support close range battles. For longer range, you can switch it to semi-automatic mode. It is later unlockable to the Russian Ground Forces. Preferably attach foregrip and heavy barrel.
It is the same variant as M4A1. Just like M16A3 and M16A4, the difference is slight. M4 can be burst-fired for better accuracy. They both have the same specification and attachments.
This weapon is the Russian Ground Forces’ counterpart to M4A1. It is also unlockable to USMC later. Comparison of AKS-74u and M4A1 is generally the same comparison of AK-74M and M16A3. This one has greater recoil and more effective at close range. AKS-74u is very comfortable to use and I prefer the suppressor and foregrip as the attachments.
SCAR-H is American-made carbine. It has high power and fire rate compared to other carbines. It takes time to adjust to the recoil and bullet spread. This weapon is preferred by pros. I suggest that you bring it with foregrip and laser sight. Can be fired automatically or semi-automatically.
My preferred carbine after SG553. A-91 has low recoil and decent power. It has longer fire range compared to other carbines. An all-around carbine, I suppose. Supports automatic and semi-automatic mode. Equip the foregrip and silencer to make this weapon greater than ever.
A powerful carbine that matches the assault rifles strength. The recoil is manageable. G36C is popular now because of its reliability. The bullet spread is not that wide, a decent hipfire weapon. It even has the unique 2-round burst mode. Like always, attach the foregrip and silencer or heavy barrel for better performance.
This is my favorite carbine. Unlock this weapon by reaching 120,000 points in co-op mode. Has a low recoil and moderate power, easy to use. This weapon can perform better at mid range compared to other carbines. I usually use this with holographic scope, foregrip, and laser sight.
A decent carbine among the nine Battlefield 3 weapons from the Back to Karkand DLC pack. Moderate recoil and fire rate, good performance at mid range. The initial 12x scope is very disturbing since it is poor at long range. Using the iron sight is better. My usual attachment for this weapon is PK-A scope with foregrip and tactical light.
This chinese carbine is an unlockable weapon and the second carbine among the other 7 Battlefield 3 weapons from Back to Karkand DLC pack. It has 3 fire modes that make it versatile. Equip ACOG or other 3-4x zoom scope with this weapon since it is quite deadly at mid range and loses to other carbines at close range. Attaching foregrip and laser sight is recommended.
Battlefield 3 weapons - Light Machine Gun
Support class uses LMG as the main Battlefield 3 weapons. High ammo count and magazine are the characteristic of LMGs. LMGs also have high recoil and poor moving accuracy. They are best to equip with the bipod or foregrip to reduce the recoil and thus increase the accuracy. Nine LMGs are available in the game.
M27 IAR is the initial Battlefield 3 weapons for USMC’s support class. This LMG is more like an assault rifle with higher ammo count, but lower compared to other LMGs. The recoil, accuracy, and handling is similar to assault rifles. Reload time is faster than other LMGs, at par with RPK-74M. High fire rate and lower power than RPK. Suitable for frontline supports. Has 2 fire modes, which are automatic and semi-automatic.
Russian Ground Forces’ counterpart to USMC’s M27 IAR. Better power in exchange for lower fire rate. Serve the sole purpose of offensive support and aggresive defender. RPK and M27 are the only LMG without the extended magazine attachment. Very reliable, can be unlocked for USMC.
M249 is back again in Battlefield 3 weapons. It has high fire rate, big magazine size, and decent recoil. Just like M249 of Battlefield: Bad Company 2 with worse recoil. Can only be fired automatically. If you know how to control the long burst, this weapon is formidable. Be careful not to wildly spray the bullets because the bullet spread is just nasty.
This LMG is crazily powerful and also a massive recoil weapon. If you equip this with ACOG, you can feel the upward recoil. Don’t pull the trigger for long because the wild recoil can render your aim upward. Because of its relatively low fire rate, you can control the burst for better accuracy. Even better if you can deploy the bipod.
M240B makes an unbelievably effective LMG for defending and backline support. When you deploy the bipod with this weapon, it becomes insanely decimating. But don’t think use this weapon for run-and-gun assaults. It suffers greatly when shot while standing, very poor accuracy and performance. Remember to go prone when you are going to shoot with M240B.
Considerably weak power but manageable recoil. M60 is better for supportive and defensive play. Equipping M60 with an extended mag proven to be quite useful so that you seldom reload. Don’t full-automatically shoot this weapon at mid range and beyond, you won’t hit your target. M60 is good for bursting from the backline and poor for offensive frontline playstyle.
Type 88 LMG
This LMG was actually an exclusive LMG only available through the Physical Warfare Pack pre-order. Now, you can freely download it from the PSN store. I think, T88 LMG is your average LMG. Nothing really catch my eye. Just equip the bipod and heavy barrel.
One of Battlefield 3 weapons from Back to Karkand DLC pack. Offers reliability at mid range and beyond. Well-balanced LMG, good for both defensive and offensive means. I recommend this weapon to be equipped with foregrip and surpressor.
The second LMG of Battlefield 3 weapons that comes from the Back to Karkand DLC. It has all fire modes, a noticable feature. The extended mag attachment don’t do well on this LMG, use laser sight or muzzle suppressor instead. Bipod deployment greatly increases performance.
Battlefield 3 weapons - Sniper Rifle
Primary Battlefield 3 weapons for recons. A long-range rifle that is capable of taking down a human target in 2 shots or even a shot. The scope varies, choose the one that matches your style of play. There are 9 sniper rifles available.
Mk11 Mod 0
Default sniper rifle for USMC’s recon. It is a semi-automatic sniper with 10-round magazine. Has high damage and capable of killing enemy with 2 shots to the head or 3 direct shots to the body. Recommended to shoot moving targets and suitable to be attached with ACOG for mid-range combat.
SVD is at the same level as Mk11. Has similar specification. The difference is only the initial scope. SVD uses 7x zoom scope as the first available scope. I personally prefer Mk11 than SVD because I think the scope’s crosshairs is more comfortable (at least for me). Use foregrip and laser sight to improve the overall performance.
This bolt-action sniper rifle is capable of dropping enemies just by 2 shots. Headshot is of course instant kill. It has a 10-round magazine and slightly faster than other bolt-action sniper rifles. The downside is that SV-98 has high recoil, making quick snipes hard.
This semi-automatic sniper rifle has a big magazine size that can fit 20 rounds. However, in trade of the big magazine size and high rate of fire, SKS sacrifices its power. This sniper is suitable for mid range sniping. Equip the 7x or 8x zoom scope along with foregrip and laser sight for close combat.
Similar to SV-98, with a slightly faster fire rate and higher bullet velocity. This one is better than SV-98 because it has lower and more controllable recoil, making it a good weapon for quick snipe sessions. Laser sight is essential for a backup and self-defense plan.
I oftenly use this rifle. This one is a true beast of extreme range sniping. It has a very high bullet velocity that causes lower bullet drop. The power is also extreme, instant kill when shot at close range. But, the downside is that M98B only has 5-round magazine and slow rate of fire, rendering it next to useless in close-mid range battles.
It is an accurate semi-automatic rifle compared to SVD and Mk11. Even though they are at equal in strength, and has the same magazine size, M39 EMR has a slightly higher recoil. M93 EMR is unlocked through co-op mode.
Included among the nine Battlefield 3 weapons of Back to Karkand DLC. Has the same power as SV-98 with faster reload and slower fire rate. But, this rifle has higher bullet velocity. Attached with Ballistic zoom scope, L96A1 is an ideal choice for advanced extreme range snipers.
This rifle is similar with T88 sniper rifle in BF:BC2. It has similar specification with other semi-automatic sniper rifles. It has more ammo count though.
Battlefield 3 weapons - Handgun
Handguns are the main sidearms in Battlefield 3 weapons. It is used when the main Battlefield 3 weapons are out of ammo, meeting enemy while reloading, or charging the frontlines as recon. Eight handguns are available and some has tactical and suppressed version. The tactical version has a tactical light mounted underneath it. Suppressed version adds a suppressor.
M9 (Tactical, Suppressed)
The first available handgun. Very useful for any class, intended for backup. The tactical version includes tactical light, while the suppressed version has a suppressor attached to its muzzle.
MP443 (Tactical, Suppressed)
Just like its appearances in previous Bad Company titles, it has high fire rate, moderate damage, and 17-round magazine. Two bullet to the head is enough to bring the enemy down in close range.
The specification is similar to MP443. G17C is the one and only among Battlefield 3 weapons that can equip suppressor and laser sight at the same time. The regular version gets laser sight while the suppressed version gets both suppressor and laser sight.
M1911 (Tactical, Suppressed)
M1911 is exclusive sidearm only for EA Gun Club members or Battlefield Veterans. It has 8-round magazine and slower fire rate. But, it has the stopping power capable of killing by 3 shots at its effective range.
.44 Magnum (Scoped)
This magnum is extremely powerful. It only takes 2 shot to the body and 1 shot to the head to kill. However, it is only capable of firing a round per 1.5 seconds, making it not that useful if you are not a headshot maestro. The scoped version attaches a 3x zoom scope on top of the magnum.
Only unlockable via co-op mode. It is slightly weaker than .44 and has similar performance with .44 at close range. Long range shootout and zooming the REX is not recommended because it seems to harden the user.
This handgun has an extreme fire rates of 18 rounds per second when fully sprayed. G18 is very poor to use at distance, only use this sidearm at very close range, switch to burst fire mode for mid-range encounters.
The overly underleveled gun of BF:BC2 strikes back, this time with better performance. It has 2 fire modes, 3-round burst and semi-automatic. Only use the burst at close range and use the semi-automatic mode at mid range
Battlefield 3 weapons - Personal Defense Weapon
Personal Defense Weapons are mainly SMGs utilized for close quarter combat and equippable Battlefield 3 weapons in any kit. They all have high fire rate in average. There are seven PDWs you can choose to use.
PP2000 in Battlefield 3 weapons has lower fire rates than its predecessor in previous Battlefield titles. However, the power is increased to match the nerfed fire rates. Deadly at close range and it gets worse the further the target is.
This PDW is unstoppable and powerful. It has 25-round magazine and has the same fire rate as PP2000. This PDW is capable of dropping enemies in less than 9 direct shots. But, it is not compatible with extended magazine. It also has 3 fire modes.
PDW-R is indeeed deadly at close range because of its power and fire rate. Due to its recoil and accuracy, PDW-R is useless for long range shootouts. Equip the foregrip to stabilize it.
P90 has 50-round magazine with very high rate of fire. This PDW is weaker compared to others, but it is quite menacing at close quarter battles because of its low hipfire bullet spread combined with other features of the gun.
MP7 is the most rapid PDW of all. Very high hipfire accuracy combined with extended mag and laser sight will make this weapon the ultimate run-and-gun weapon. But, because of its feeble power, a few missed bullets can leave the targets alive and kill you instead.
The best all-around PDW. Has flat bullet trajectory and the most effective PDW for long range encounter. Equipping this weapon with a zoom scope and tactical light is very recommended.
PDW that comes from Back to Karkand DLC pack. PP-19 is very effective at close range and good-for-nothing at long range. The reload animation is stylish too.
Battlefield 3 weapons - Shotgun
Shotguns are barrelled guns with big rounds and devastating spread for close quarter battles. It is equippable in any kit. You can choose from 7 shotguns available in the Battlefield 3 weapons.
The longest range and strongest shotgun in the game. One shot kill upclose and 2-3 hits kill at mid range. It has 4-round magazine and considered the fastest pump-action shotgun. Attaching the tactical light along with foregrip is recommended.
Similar to 870MCS without the pump-action thing. It is semi-automatic shotgun with 4-round magazine and high recoil. Don’t use this weapon on longer encounter because of the small magazine size and heavy recoil.
This shotgun is often abused by players using the FRAG rounds. Similar to USAS with slower fire rate, higher recoil, and stronger.
Known as Striker Riot shotgun. It is a semi-automatic shotgun with 8-round revolver-like barrel. I personally don’t really like this weapon, the M1014 is simply better.
Close relative of SAIGA. It has faster fire rate and can be fired automatically and semi-automatically. Abusing the FRAG rounds with this shotgun is popular. Making it very dangerous for enemies at mid-long range and harmful for both enemy and user at close range.
A shotgun included in the Back to Karkand DLC pack. The only shotgun that can be attached with suppressor. This automatic shotgun has problems with FRAG rounds and it eats ammo like crazy.
Battlefield 3 weapons - Gadget
There are various Battlefield 3 weapons gadget in the game such as launchers, underslung shotgun, and mortar. Maybe it is not important to explain the gadgets other than the launchers. For now, I will only explain the launchers. There are 7 launchers including rocket launchers, mortar, and grenade launchers. The rocket launchers consist of RPG-7V2 and SMAW for the default rocket launchers for each factions. The SA-18 IGLA and FIM-92 Stinger are vehicle-only lock-on rocket launchers. While the FGM-148 Javelin can be locked to ground vehicles and aerial vehicles (requires laser designating). The grenade launcher is usually the M203 that can be equipped with standard grenades, smoke grenades, or even buckshots. The underslung shotgun especially for medic kit is called the M26 MASS. Has various round types you can choose.
Phew, what a long list of Battlefield 3 weapons. See you in the next article!
5:47 AM | Labels: Video Games |
Battlefield 3 Maps List
Operation Metro is one of two Battlefield 3 maps that is located in Europe. Since it is an infantry-only map, engineer class is rarely used in this map. You can use any class you like, preferably medic and support. If you like sniper, you can quick-snipe here and don’t forget to place the T-UGS for security and the radio beacon for your squadmates. I love the battle in the subway, it is intense. It is recommended to equip the Tactical Light to blind the enemies.
It is a map located in Tehran. The rush version has IFV for attacker while the conquest version has IFVs and Transpor Vehicles for both teams. The brutal shootout often happens in the tunnels and narrow corridors of the Grand Bazaar. It is fun to fight for the B Flag in Conquest mode. Use any class you want, preferably engineer.
It is the second map among the Battlefield 3 maps that is located in Paris, France. Seine is the name of the river that divides the 2 area. The rush mode features an IFV for the attacker. The conquest mode also has an MBT. Use any class you like, preferably engineer and medic with grenade launcher.
The rush version features a scout helicopter for defenders and a transport vehicle for attackers. Later, there will be tanks too. It also provides sniping points in the hill. Conquest mode features scout helicopters, transport vehicles, and MBTs. The crazy base jump after clearing the 2nd M-COM pair in rush mode is notable. Recommended to use engineer and sniper.
The one and only map that takes place in the night.This map is full with IFVs and MBTs. But, no jets. Use mortar when applicable, preferred to use engineer and support.
Noshahr Canals attackers in rush mode have scout helicopter, transport helicopter, boats, and amphibious IFV. There is also a mobile AA for defenders. The key to defend is the mobile AA. The conquest mode has them all. It is better to use engineer and medic. If you cannot manually fire rockets to helicopters, equip the STINGER/IGLA. For attackers or the one that controls the Venom helicopter, make sure that you drive it right and have your teammate in the passenger seat to repair it because it is a valuable asset.
Sharqi Peninsula has a classic look. TV station, hotels, roads, it is urban warfare. There are IFVs and transport vehicles in this map. Support and engineer are the recommended classes.
Strike at Karkand
Strike at Karkand features IFVs and transport vehicles, just like Sharqi Peninsula. There will be rooftops you can climb to via ladders. Use engineer and medic with grenade launcher here.
Operation Firestorm is full with vehicles. From jeeps to jets. It is highly recommended to use engineer. There are sniper spots here up the hill and the pipe structures. Make sure that you can drive vehicles or let your friend do the driving. Without the taking advantage of the vehicles, you will absolutely lose. All sides will get jets and MBTs.
This map is just plain crazy. Popular for dogfights. Use engineer all the time. Beware of the huge antenna tower, it can collapse.
This is also crammed with vehicles like jets, IFVs, boats, jeeps, helicopters and MBTs. Engineers play a big role in the team’s standing. There is a sniper spot on top of the sand hill, place the laser designator to help your teammate and snipe all the way.
Gulf of Oman
I love this map. It reminds me of my childhood playing Battlefield 2. The F-35 is here. Use engineer and sniper to snipe from the tower.
Wake Island 2014
This map is just plain epic. A u-shaped island in the pacific. Has a hangar with attack helicopters, jets, MBTs, IFVs, jeeps, skid loaders, and mobile AA. I advise you to always be an engineer. Prepare for the worst since air-to-ground bullying is often to happen. The hunting place for pros.
I personally love Seine Crossing, Operation Metro, Gulf of Oman, and Grand Bazaar. Which Battlefield 3 maps that you like and which one do you loathe?
8:31 PM | Labels: Video Games |
Battlefield 3 Vehicles
Main Battle Tanks
This MBT is really popular in the series. And M1 Abrams comes back in the Battlefield 3 vehicles list. This tank is US force’s main battle tank. It has 2 seats for driver and co-driver. The driver can shoot from the main cannon and can optionally equip coaxial LMG or HMG. Co-driver shoots with HMG.
T-90A is Russian force’s tank, counterpart to M1 ABRAMS. Has the same ability with M1 ABRAMS, I just think that T-90’s camouflage is way cooler than ABRAMS’.
Infantry Fighting Vehicles
US force’s main IFV, has high top speed and capable of carrying 6 soldiers. The driver drives and shoots chain gun, co-driver shoots HMG, and the rest are passengers that can shoot from the sides via the Port Firing Weapons. It can be equipped with guided missile and anti-air missile for extra firepower.
Counterpart ro LAV-25, this one is Russian Forces’. The same capability with LAV-25. Instead of using M2 Browning as its co-driver’s HMG, BMP-2M uses KORD HMG. Appears in medium to heavy vehicle battle maps. Can be “sprinted” by pressing the sprint button. Amphibious like LAV-25 and AMTRAC.
An IFV exclusive to Back to Karkand DLC maps. Appears in Russian Forces’ main bases. Looks like LAV-25.
Anti-aircraft variant of LAV-25. It has only 1 seat for driver. LAV-AD uses 6-barreled machine gun to take down enemy aircrafts. The vehicle is not available in the main maps of console version, it only appears in Wake Island. While the PC version has it in Operation Firestorm and Noshahr Canals.
Before the update, Tunguska is a deadly vehicle in Noshahr Canals. It has the capability to destroy Transport Vehicles aside from its anti-aircraft purpose. Now, Tunguska holds the main key to defend the bases in Noshahr Canals rush since it has crazy fire rates. Other than taking down aircrafts, it is also useful to shoot at infantries and provide suppressive fire.
Transport Battlefield 3 vehicles are tactical vehicles to carry personnels. This one is an amphibious IFV that can “swim” across water. The driver just drives and the 2nd passenger can shoot grenades via the grenade launcher. The weapon for the second passenger can also be changed to HMG by pressing the change weapon button. Used by USMC in the Attacker side. It is categorized as transport vehicle due to its lack of firepower.
ITV stands for Internally Transported Vehicle. It has three seats for players. One driver, one .50 cal machine gun operator, one passenger that can use his personal firearms. It is fast, but has minimal protection. The passengers can easily killed by small arms fire, two rocket or MBT’s main cannon hit will blow this vehicle to oblivion. Actually, one cannon shell direct hit to the Growler ITV is enough to decimate the passengers. USMC’s vehicle.
HMMWV has the same speed as Growler ITV and has 4 passenger seats. The machine gunner controls a remote-control-operated HMG. It is more armored that Growler ITV. Immune to any small arms fire, but explosions damage it.
VDV Buggy is Russian Forces’ counterpart to Growler ITV. The same specification.
Sworn enemy ofthe Humvee. Similar ability to M1114 HMMWV.
Exclusive Transport Vehicle that only appears in Back to Karkand maps. Very fast and reliable. Susceptible to small arms fire and explosions.
This vehicle does not have any function for combat. No mounted guns, no protection from small arms fire, and slow. But, roadkilling an enemy with this will earn you a trophy/achievement.
AH-6J Little Bird
Scout helicopters swift, fast, and lightly-armored. Little Bird is a 4-seater USMC Scout Helicopter. Equipped with machine guns to attack infantries and transport vehicles. Susceptible to small arms fire and explosions. Since it only has regular glass, you can simply kill the pilot with your guns and the helicopter will fall with no pilot.
Russian Forces’ counterpart to Little Bird. The same capabilities.
It is a 5-seater transport helicopter equipped with two mounted machine guns on the sides for two passengers to operate. It can become a “Flying Fortress” if there are two passengers that repair it from the fourth and fifth seat. You can headshot the driver or passengers to end the “Flying Fortress”
The attack helicopters in Battlefield 3 vehicles are equipped with missiles for the pilot and gatling cannon for the co-pilot. A deadly anti-ground vehicle. This one is USMC’s.
Counterpart to Viper. Swift and high maneuverability.
Russian Forces’ attack helicopter that can only be found in Operation Firestorm. Kasatka means Orca, it is in Russian.
F/A-18E Super Hornet
The jets play a huge role in Battlefield 3 vehicles maps. This jet is USMC’s. A fast jet. Equipped with machine gun for the default weapon that is effective to destroy other aircraft or ground vehicles. This kind of jet is effective for dog fights and decimating enemy aircrafts.
Counterpart to Super Hornet.
This jet has slower top speed and no afterburner because it specialize in air-to-ground battles. It has stronger machine gun to penetrate MBTs’ armor.
Russian counterpart of Thunderbolt.
Back to Karkand exclusive jet. This jet has a poor performance in dog fights. But, it has hover mode that is effective for air-to-ground attack, capturing flags in conquest, protecting M-COMs in rush. Just hold down the brake button to activate the hover mode.
The one and only drivable naval vehicle among Battlefield 3 vehicles. Has 4 seats and a mounted machine gun.
That was the complete list of Battlefield 3 vehicles. There are sure a lot of Battlefield 3 vehicles, right?
8:20 PM | Labels: Video Games |
Let us start from the major changes and fixes. SWTOR patch notes from BioWare include Slicing nerfing. Slicing seems to be a fast credits-making gathering skill with no risk at all. According to the SWTOR patch notes, this crew skill is just unbalanced, you pay an amount of credits to your companion and your companion will be back with rare items and more credits than what you invested. BioWare nerfed the reward earned from sending companions in a Slicing mission to balance it with other crew skills. BioWare is making a clear point about risk and reward. With high risk, you will get high reward instead of with no risk you will get very high risk. Even though it is nerfed, Slicing still brings profit, but not as much as before the patch. When the players look at this SWTOR patch notes, some will think that nerfing Slicing is a bad idea since Slicing is only made to earn credits. But others think that it is a tremendously good idea to balance the game’s economy, which is right according to the SWTOR patch notes.
In this SWTOR patch notes, the second major update is the bug fix in Taris. Taris is a planet of massive performance drop and crash. A lot of people experience crashes and framerate drop and input lags in Taris while on a quest even though they are using an over-the-recommended-spec PC and a decent internet connection. Since it is a big issue that mostly everyone are ranting about, BioWare fixes this problem. And now, Taris seems to be whole a lot better place than before.
The pending mission reward bug is fixed too. Now, you don’t have to worry when you have completed a quest, but haven’t taken the reward yet. Sometimes, the gathering nodes are available but cannot be harvested because of the stupid bug. SWTOR patch notes also include this bug in the fixed bug list.
The Flashpoints and Operations bugs fixes listed in the SWTOR patch notes are notable too. In Mandalorian Raiders flashpoint, the crowd control immunity from some of the Enemy Boarding Party has been removed. The unable-to-mount-turrets bug in Colicoid War Game has also been fixed. And don’t worry that you won’t be receiving the flashpoint rewards, BioWare has made sure that you will receive your credit for completing your daily flashpoint missions. The stuck-in-door bug is well-fixed and won’t disturb your Operation attempt in Karagga’s Palace. In Eternity Vault flashpoint, the sudden instant-death bug and the loot bug are all fixed.
There are a lot of updates and fixes according to the SWTOR patch notes. Below is the official SWTOR patch notes from swtor.com:
1.0.1 SWTOR Patch Notes 12/27/2011
Combat Bug Fixes
- Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
- Abilities that require Companion Characters now always correctly require a companion.
- NPCs no longer attempt to engage vanity pets in combat.
- The tooltip for Acid Blade now displays the correct information.
SWTOR Patch Notes - Companion Characters
- Fixed an issue that could cause Kira's affection progression to become blocked.
- Companion Character dialogue now plays at the correct volume.
SWTOR Patch Notes - Crew Skills
- Rewards from Slicing have been reduced to bring them into balance with other skills.
- Adjusted incorrect values for medium slicing boxes.
- Corrected an issue that could cause some gathering nodes to appear as unharvestable.
SWTOR Patch Notes - Flashpoints and Operations
- Crowd control immunity has been removed from several members of the Enemy Boarding Party.
- An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
- Darth Ikoral now uses his abilities correctly.
- Mentor now resets correctly if he defeats the player group.
- All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
- Fixed an issue that could cause players to instantly die when affected by Soa's knockback.
- Turrets in Normal Mode no longer behave as turrets from Hard Mode.
- Players are now able to properly obtain loot from chests.
- The Ancient Pylons now spawn enemies at the correct intervals.
- Players no longer need to reset this Operation if they do not defeat Bonethrasher.
- Corrected an issue that caused some players to become stuck at the throne room door.
SWTOR Patch Notes - Items
- PvP lockboxes can no longer be sold for credits.
- Fixed incorrect item rewards from PvP leveling lockboxes.
SWTOR Patch Notes - Missions and NPCs
- A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
- General Faraire: All of Khourlet's Elite Guards are now accessible by the player.
- Bug Fixes
- Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
- Corrected several instances of non-interactive NPCs appearing and disappearing from the player's view.
SWTOR Patch Notes - PvP
- Rewards for winning Warzones have been increased.
- Warzone completion rewards have been decreased.
- Corrected an issue that could prevent some players from entering the Voidstar.
- Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.
SWTOR Patch Notes - UI
- Fixed a bug that could prevent players from accepting pending mission rewards.
- Targeting a friendly player no longer occasionally displays incorrect text for the character's name.
- Corrected an issue that could cause some auction expirations to behave incorrectly.
- The splash screen no longer displays longer than the "accept changes" dialogue when changing resolutions on some computers.
- Master Looter now works correctly for items being looted from chests.
- The server select screen no longer displays over the character select after being disconnected for being away.
- Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
SWTOR Patch Notes - Miscellaneous Bug Fixes
- Special characters no longer display incorrectly in the French credits.
- Remaining baby names have been added to the credits.
- Corrected a link that displayed in French and German versions when the servers are unavailable.
Even though there are still minor bugs here and there, this patch is proven to be a good attention from BioWare to the customers. I’m sure that BioWare will provide the next update with more fixes.
The official source of SWTOR Patch Notes: www.swtor.com
10:06 AM | Labels: MMORPG |
Dragonstone Skyrim is an artifact about dragons located in the Bleak Falls Barrow, an ancient Nord tomb. The quest starts just after the dragonborn informs Jarl Balgruuf of Whiterun about the dragon attack that destroyed Helgen and saved the dragonborn. Jarl Balgruuf then takes you to his court wizard called Farengar Secret-Fire. He is researching dragons for the sake of science and education. Farengar Secret-Fire will ask you to retrieve an ancient dragon artifact called the Dragonstone Skyrim in the Bleak Falls Barrow located in the snowy mountains. The dragonborn embarks on a journey to take the Dragonstone Skyrim from the dead.
So, the first step in the Dragonstone Skyrim quest is to get your ass up to the mountains to the Bleak Falls Barrow. You can reach the tomb either by following the road or brutally jumping and climbing from the rocky mountainside. It is recommended to complete the love triangle quest in Riverwood to get either Faendal or Sven as your follower. If you cannot afford to get to Riverwood, beat Uthgerd in a hand-to-hand brawl in the Bannered Mare to make her become your follower. She is an armored lady sitting on the corner of the bar. Whether you bring a follower or not, it is up to you. You will find your follower to be a very helpful bait in the last Dragonstone Skyrim battle.
Shortly after you arrive at the Bleak Falls Barrow, you will be greeted warmly with arrows from the tomb raider bandits. Beat them up and loot them if you have to. Enter the ancient Nord tomb from the door in the middle. The tomb is filled with bad guys and bad animals, so, prepare your gear for the battles for Dragonstone Skyrim.
In the tomb, you will encounter some tomb raider bandits that are seeking the Dragonstone Skyrim. Dispatch them in any way you prefer. Just follow the path in the tomb and you will find yourself in a room puzzle. Your objective is to find the 3 symbol combination for the ancient mechanism to open the stone door. It is actually easy, just look above the locked door. You will see 2 symbol carvings and a broken carving. The debris is on the ground and you can see the third symbol carving. If you prefer the fast way, I will tell you instead. The combination from the left is: snake, snake, whale. Voila! The door cracks open.
In the next room, you will be attacked by Skeevers. Butcher them and be careful because they carry diseases. A few more steps and you will see a doorway covered with webs. A Wounded Frostbite Spider will drop from the ceiling and attack you in the next room. Prepare yourself for the worst before removing the web from the doorway. After you kill the filthy thing, you will see a dark elf stuck in a web. This man is Arvel and he brings the Dragon Claw with him. He is a stingy little Dunmer, immediately kill him after releasing him from the web and loot his corpse to get the Dragon Claw.
There won’t be tomb raiders, skeevers, or nasty giant spiders after this part, you will fight living Nord corpses called Draugr. You will explore tunnels with resting corpses in the wall on your right and left. Some of them will rise from their rest to kill you. Kill them with anything you want, they are just ordinary mobs. Follow the tunnel and you will find another puzzle. We have to turn the ring on the wall and insert the key to the 3 keyhole. The key is the Dragon Claw itself and the clue to the puzzle is engraved on the Dragon Claw. Rotate the ring, from the outermost ring to the innermost: bear, dragonfly, owl. The stone door will unlock and auto-open. You are close to the Dragonstone Skyrim.
Explore the tunnel until you find yourself in a large room with a shining wall-engraving and a coffin near it. The Dragonstone Skyrim is in this room, make sure that you don’t activate the handle on the pillar and enter the doorway on the left of the chamber yet because it leads you outside and you will miss the Dragonstone Skyrim. Open the treasure chest by the coffin and make your preparation for a long fight with hordes of living dead. Examine the shining wall-engraving to get a word of power and wake the restless Draugr boss inside the coffin and his guardians. The guardians are regular draugr. The door will be locked and stuck by the Draugrs’ anger and won’t budge until the dragonborn erase all of the anger existence. The Draugrs are spawning from the coffin on the wall. The Draugr horde seems to be never-ending, but trust me, it will end. After you send the living Nord ancestor’ corpses to Sovngarde, the doors will unlock. Don’t forget to take the Dragonstone Skyrim from the Draugr boss’ body. Get the hell out of the creepy tomb and get back to Dragonsreach with the Dragonstone Skyrim.
Upon giving the Dragonstone Skyrim to Farengar Secret-Fire in Dragonsreach, you will be notified by Irileth that the guards have seen a dragon outside Whiterun and asks you to help her kill the dragon. Ignore her for now and talk to Jarl Balgruuf to get a unique Whiterun weapon and the access to purchase Breezehome. Those rewards are worth your time and effort.
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7:55 AM | Labels: Tips |
Batman Arkham City Walkthrough
Batman Arkham City Walkthrough - Bronze/5 G
50x Combo – Complete a combo of 50 moves (any play mode, any character)
The first trophy/achievement in this Batman Arkham City walkthrough is easier to be done in the second Combat Challenge of the Survival of the Fittest. Press square/X then jump the enemy, rinse and repeat.
Catch – Find someone to play remote Batarang catch with.
This is the one and only missable in this Batman Arkham City walkthrough. Make sure you do it or you have to start a new game to complete this. Just about 10 minutes from the beginning of the game, you will be leaving the Courthouse. Just outside the Courthouse, just throw the Batarang to the Mystery Watcher on top of the roof. You will miss this trophy/achievement if you have completed the Mystery Watcher side quest.
Distress Flare – Answer the call for help.
Enter a building south of Gotham City Police Department building. There is a Distress Flare on top of the building.
Flawless Freeflow Fighter 2.0 – Complete one combat challenge without taking damage (any character)
It is not that hard to get this one. Fight in a Custom Challenge in the Riddler’s Revenge. Choose any map that you think is the most comfortable and turn on the “Takedown Projectiles”. Throw your Batarang all the way and you will get this trophy/achievement in no time.
Gadget Attack – Use 5 different Quickfire gadgets in one fight (any play mode)
You need to use the Batarang, Batclaw, Freeze Blast, REC, and Explosive Gel in a fight (don’t have to be in a combo) to unlock the trophy/achievement.
Gotham Base Jumper – Jump off the tallest building in Arkham City and glide for 1 minute without touching the ground
It is recommended to complete your first playthrough first to be able to enter the Restricted Area and climb Wonder Tower. Climb all the way to the top and jump towards the Church. Batman will turn back when hitting the invisible barrier, you have to force to Batman to glide towards the invisible barrier for a minute.
Pay Your Respects – A moment of remembrance
Warning, this trophy/achievement is glitched. When you press X/A on the rose beside the 2 chalked body outlines, don’t move or do anything before the trophy/achievement unlocks. If you fail, try again. If it still fails, try again in different save playthrough/save file. If you don’t know the location of the body outlines, they are in the Crime Alley just behind Monarch Theater.
Perfect Freeflow 2.0 – Perform a perfect combo including all of Batman’s combat moves (any play mode)
This one is a little hard to get. Make sure you have got all Combat Upgrades. The recommended maps are Joker’s Carnival (DLC) or Survival of the Fittest Round 4. Do this moves in a combo: Strike – Stun – Evade – Counter – Special Combo Takedown – Special Combo Bat Swarm – Special Combo Disarm and Destroy – Special Combo Multi-Ground Takedown – Aerial Attack – Beat Down Finisher – Ultimate Stun – Ground Pound – Combo Batarang.
Ring Ring – Answer a ringing phone
Answer any ringing phone you stumbled upon
Batman Arkham City Walkthrough - Bronze/10 G
Acid Bath – Save the damsel, but is she in distress?
No need to worry, you will get it 100% in the main campaign.
Aggravated Assault – Stop all assaults in ArkhBronze Revenge – Obtain 24 medals on the original Arkham City ranked maps (as Batman)
Assaults will happen randomly when you are near the sites. They are marked as a pentagon in the map. Complete 16 assaults successfully.
Campaign Bronze – Obtain 36 medals on the original Arkham City campaign (as Batman)
Ctrl+F = Campaign Gold
Bronze Revenge – Obtain 24 medals on the original Arkham City ranked maps (as Batman)
Ctrl+F= Gold Revenge
Chimney Sweep – There is only one way in
Impossible to miss.
Communication Breakdown – Clear the airwaves
Impossible to miss.
Forensic Expert – Collect enough evidence to locate the gun for hire
Complete the “Shot in the Dark” side mission.
Fully Loaded – Collect all of Batman’s gadgets and upgrades.
Simply buy all upgrades of Batman.
Gladiator – Last man standing
Impossible to miss.
I’m Batman – Become the bat
Impossible to miss.
IQ Test – Solve the first riddle
Solve the riddle in the church after going through the Steel Mill. Then, you have to rescue a hostage in the Courthouse and you will obtain a device that allows you to reveal the location of the other hostage. You have to solve a number of riddles before this chance shows up.
Lost and Found – Uncover the secret of Arkham City
Impossible to miss.
One-Armed Bandit – Hammer the point home
Impossible to miss.
Savior – Save the medical volunteers
Impossible to miss.
Storyteller – Have 12 murderous dates with Calendar Man
Visit Calendar Man in 2012 on:
January 1st, February 14th, March 17th, April 1st, May 13th, June 17th, July 4th, August 16th, September 3rd, October 31st, November 2nd, December 25th.
It is time-consuming if you do it the right way. There is a quick way to complete this, but there is a risk of your save file being corrupted. Do not connect to the internet and change the date in your console’s setting to the dates above and visit Calendar Man. Get out of the Courthouse every visit to make sure that the game saves. Back-up your save files before trying the cheap way.
Batman Arkham City Walkthrough - Bronze/15 G
Bargaining Chip – Reunite the separated couple
The side mission is activated after you defeat Mr. Freeze. You have to look for his wife. She is in a building in Industrial District. To enter the building, you will have to find a breakable wall on the water. Use Freeze Mine on the water and pull yourself to the breakable wall with Batclaw and demolish the wall. Clear the building and unlock the front door. Report to Mr. Freeze and the trophy/achievement will unlock.
Mystery Stalker – Reveal the mystery watcher
Talk to the Mystery Watcher and scan the Hyroglyphs. He can be found after completing a certain part of the main campaign or you can choose to find him after finishing the story. Location of Mystery Watcher:
- The one you throw your Batarang to when attempting the Catch trophy/achievement. (Outside the Courthouse, on top of the roof)
- On a Ferris Wheel after exiting the Steel Mill first time.
- On the top of a building across the street after interrogating Quincy Sharp.
- The building across the street after saving Vicky Vale.
- Side of the Church.
Stop the clock – Time is running out
Complete “The Tea Party”
Campaign Silver – Obtain 72 medals on the original Arkha City campaigns (as Batman)
Ctrl+F = Campaign Gold
Conundrum – Rescue the first hostage from Riddler
The first riddle-related trophy/achievement in this Batman Arkham City walkthrough. Go to the place marked with a question mark on the map. Hit the question mark above where you entered the building. After entering the next room, throw the Batarang to the question mark across the room, then sprint to the last non-green tile. After that, throw the Batarang at the mark at your right and run when the tiles turn off. Throw the Batarang again at the first mark you threw with your Batarang and run to the end. Hit the mark at your left when facing the door you entered from and get in the elevator. At the top, just jump and glide to the hostage for the rescue.
Mastermind – Rescue the second hostage from Riddler
You have to finish 80 riddles to unlock the second hostage. Simply use Detective Mode and throw the Batarang at the question mark above you and save the hostage.
Silver Revenge – Obtain 48 medals on the original Arkham City ranked maps (as Batman)
Ctrl+F = Gold Revenge
Batman Arkham City Walkthrough - Silver/25 G
AR Knight – Complete all augmented reality training exercises
The key to complete the exercises is training. Instead of pulling back the left stick, unpress R2/RT early.
Broken Toys – Destroy it all
The mission starts just after you enter the building where you got the Distress Flare trophy/achievement. To complete the mission, destroy 6 Titan Containers marked in the map and get back to the building.
Contract Terminated – Stop the contract operative
Complete the side mission “Shot in the Dark”.
Credits to KingBroly of PS3T.
First Victim: You meet a political prisoner in the Industrial Zone, which is marked on your map. He is subsequently killed in front of you. Afterwards, trace it back to the southwest to find the bullet shell. After that, you'll be done until you get a prompt for the 2nd victim.
Second Victim: The body is located on a broken piece of highway, northeast of the northern-most Catwoman switch point in the post-game. You’ll trace the shot back through a Water Tower to where a Tripod is. Again, you must wait to find out where his next victim is.
Third Victim: This one is located on the street above where “Park Row” is. Some inmates are crowded around the dead body. After tracing back the shot, and finding Deadshot's outline in the snow, you will be given 3 possible locations to where his stash is. Choose the one on the Northeast part of the map. After that, just follow what needs to be done to complete it and get the Trophy. You will get the Trophy for Forensic Expert after finding his stash
Dial Z for Murder – Stop the phone booth killer
Requires the Line Launcher or Mine Upgrade. After answering the first ringing phone, there will be 12 phone locations in the map. It randomly rings and when you answer it, you will have to run to the next phone icon in the map. After answering 8 calls, you will have the suspect’s location. Whack him to get the trophy/achievement.
Freefall – Don’t look down
Impossible to miss.
Ghost Train – Fight for survival
Impossible to miss.
Hide and Seek – A deadly game of hide and seek
Impossible to miss.
Sand Storm – We are legion
Impossible to miss.
Serial Killer – Track down the serial killer
Activate the mission south of Wonder Tower entrance in the Bowery. Make sure you have completed a lot of riddles prior to activating this mission.
This part of Batman Arkham City walkthrough is according to KingBroly of PS3T. All credits go to him.
You'll come across a dead body, scan it and identify some evidence to follow a trail. After getting to the end of the trail and interrogating the person, the Side Mission formally opens.
The next victim is located just to the north of where it says "ACME Chemicals Building," it's a small patch of darkness on the map between two buildings. After identifying the body and materials, you will be done with the second part of the quest.
The third victim is located just south of the "ACME Chemicals Building" on a street. You to climb a fence in order to get to it from the streets. After identifying what's necessary, you'll follow a path to a person of interest who will tell you the location of the killer. After going there, hit X/A on the answering machine to play the cutscene. Afterwards, use your Cryptographer to open the gate and get the trophy/achievement.
Wrecking Ball – Stop the unstoppable
Impossible to miss.
Batman Arkham City Walkthrough - Silver/ 30 G
Puzzler – Rescue the third hostage from Riddler
Solve 160 riddles to unlock the third hostage. You need Freeze Blast and Batclaw to reach the other side. Use REC to move the boxes up so that you can hit the switches with the Batarangs. Use Line Launcher to enter the next room. In the room, maneuver a box with REC and electrical switches onto a panel. Rescue the hostage afterwards.
Intellectual – Rescue the fourth hostage from Riddler
Solve 240 riddles to unlock the fourth hostage. After entering, use Sequencer on the switch at your left. Run across the panels while dodging the rotating spikes. After that, throw the Batarang at the question mark at your right and go there while dodging the rotating spikes. Go across the bridge, use Line Launcher to enter the nearby room. Demolish the breakable wall to your left, use REC to get the box closer to you. Throw the Batarang again at the question mark switch on the opposite side. Use the Line Launcher twice to save the hostage.
Batman Arkham City Walkthrough - Silver/40 G
Brainteaser – Rescue the fifth hostage from Riddler
Complete 320 riddles to unlock the fifth hostage. Credits to KingBroly of PS3T. Slide under bars to your right and use the REC on the Switch above. Slide under another set of bars, race to the other side and slide under more bars before you’re crushed. Next, stand on the Red Panels to activate a game where you have to hit Question Marks with your Batarang a few times. Next use the REC behind you to push some boxes forward so you can throw Remote Batarangs above the gate in your way to hit Marks. Proceed to jump over the gap and climb up to the next puzzle. Use your Line Launcher twice to get to a place where you can use your Sequencer, then Line Launch out and to the right. Here, use your REC to push the boxes to the floor, then grapple up to the highest ledge. Use your REC again to push the boxes beneath you so you can proceed to the final part. Here, you'll need to Line Launch 3 times without hitting the ground to save the hostage and get the trophy/achievement.
Campaign Gold – Obtain all 108 medals on the original Arkham City campaigns (as Batman)
Note that retrying at the first map does not count toward the retry total. And again, this part of Batman Arkham City walkthrough’s credits go to KingBroly of PS3T.
Here's my Guide for Campaign Modifiers if anyone wants to give them a shot. Keep in mind that these are coming from the perspective of a Combat Challenge Expert, so more often than not the Negatives were taken in those because they did very, very little to impede my Progress.
Search and Destroy
Meltdown Mayhem - None
Blind Justice - Time Limit, Protective Aura
Police Brutality - Replenishing Health
Rooftop Rumble - One Hand Tied
Natural Selection - Decreased Health, Takedown Projectiles
Survival of the Fittest - None
Funhouse Brawl - Danger Zones, Replenishing Health
End of the Line - Free Medal
Hell's Gate - Scattered Weapons
Top of the World - None
Prison Riot - Increased Aggression, Decreased Health, Gadget Malfunction
Lost City - Super Powered
Natural Selection (Extreme) - Replenishing Health, Free Medal
Hell's Gate (Extreme) - Increased Aggression, Scattered Weapons, Danger Zones
Meltdown Mayhem (Extreme) - None
Prison Riot (Extreme) - Time Limit, Decreased Health, Super Powered
Police Brutality (Extreme) - None
Funhouse Brawl (Extreme) - One Hand Tied, Protective Aura
Lost City (Extreme) - Scattered Weapons
Rooftop Rumble (Extreme) - Increased Aggression, Protective Aura, Gadget Malfunction
End of the Line (Extreme) - Takedown Projectiles, Free Medal
* - I use the Free Medal on End of the Line (Extreme) since restarting on Lost City doesn't cost a Retry since it's the first map
Survival of the Fittest (Extreme) - Time Limit, Decreased Health, Gadget Malfunction
Top of the World (Extreme) - Super Powered
Blind Justice (Extreme) - One Hand Tied, Danger Zones
Survival of the Fittest - Time Limit, Danger Zones
Funhouse Brawl - Increased Aggression, Replenishing Health
Prison Riot - None
Meltdown Mayhem - Gadget Malfunction, Scattered Weapons
Lost City - One Hand Tied
Top of the World - Takedown Projectiles
* - You don't need to do any Silent Takedowns for Lost City
Blind Justice (Extreme) - Decreased Health, Gadget Malfunction
Rooftop Rumble (Extreme) - Scattered Weapons, Protective Aura, Super Powered
Hell's Gate (Extreme) - One Hand Tied
* - Protective Aura and Super Powered sort of cancel each other out in the sense that one's annoying while the other makes it a lot easier
Police Brutality - Time Limit, Scattered Weapons
Natural Selection - Increased Aggression, Protective Aura
End of the Line - Danger Zones, Free Medal
* - Scattered Weapons actually helps out in Police Brutality. For End of the Line, go to the Sniper spot at the other end and camp.
- Danger Zones are rarely ever a problem in Combat Challenges if you are aware enemies have them.
- Scattered Weapons are like Danger Zones, but instead try and stay away from them in Combat. In Predators, they shouldn't be an issue if your strategies are good since you'll never come close to them.
- Increased Aggression is not actually a deterrent in Combat Challenges since it almost always results in you getting more points.
- Free Medal should always be used on a Predator Challenge that you feel most uncomfortable about
- Protective Aura is probably the most annoying Modifier in the game since it's immune to everything
- Decreased Health should be used on Maps with very low probabilities of being hit (For Predator Maps, 1 hit = death)
The longest and most detailed description in this Batman Arkham City walkthrough.
Gold Revenge – Obtain all 72 medals on the original Arkham City ranked maps (as Batman)
Get 5x combo as soon as you can and use the Bat Swarm afterwards for Combat Challenges. The key to complete the Predator Challenges are patience, training, and luck.
Batman Arkham City Walkthrough - Silver/50 G
Exit Stage Right – All the world is a stage
Impossible to miss.
Genius – Rescue all the hostages from Riddler
You have to complete all riddles (400 riddles) to unlock the last hostage. Again, credits to KingBroly of PS3T.
Once you get to the location of it, dive bomb from the top of the pillar to underneath the bridge over an electrical fence. The entrance is on your left. Once inside, grapple up to the ledge to find an open Gate and go through it. Here, you have to pass through 4 sets of guards wearing helmets that if you get in their way or stand in their green light you fail. Just follow the tracks until you can takedown Riddler with triangle/Y and get the trophy/achievement.
Batman Arkham City Walkthrough - Silver/75 G
Twice Knightly – Complete New Game Plus
Complete the new game plus after finishing your first playthrough on Normal or Hard. The new game plus will have Extreme difficulty, your unlocks and upgrades from the first playthrough are all carried. Just be patient and you will finish the new game plus before you know it.
Batman Arkham City Walkthrough - Gold/75 G
Perfect Knight – Day 2 – Complete every challenge in Arkham City - Main Story, Side Missions, Upgrades, Collectables, New Game Plus and Riddlers Revenge (as Batman)
You have to complete those required things in a single save slot.
Batman Arkham City Walkthrough - Platinum
Platinum – Congratulations!
The simplest one in the entire Batman Arkham City walkthrough, get all other trophies.
That was it. The complete Batman Arkham City walkthrough about trophies and achievements without the DLCs.
7:31 AM | Labels: Tips |
MapleStory Mercedes Skills List
Mercedes skills #1 King’s Qualifications
The King of Elves is born with heightened agility and attacking speed.
I think, the word “King” is not suitable since Mercedes could be a girl too. Nevertheless, the skill increases your speed by 10, jump by 20, and attacking speed by 1. It gives you level 30 Charm too.
Mercedes skills #2.1 Stylish Move
Quickly move up a ladder or rope.
It increases your climbing speed. Kind of handy sometimes.
Mercedes skills #3 Elf’s Recovery
Using the power of nature and its purified energy, recover your HP and MP continually.
Now, this is a great skill. It will save your money a lot since your Mercedes can regenerate HP and you won’t need to use potions after a battle or you can play a hit and run style of play. The skill recovers 5 percent of your HP and MP per 4 seconds.
Mercedes skills #4 Elf’s Blessing
With the blessing of the ancient elves, you can return to Eurel and also permanently gain 10 percent experience.
This skill is a link skill. It means that you can link this skill to your another characters in your account. You can teleport to Eurel once per 1800 seconds (half an hour) and get extra 10 percent of experience from monsters forever and ever.
Mercedes skills #5 Potential Power
Permanently activates your inner force. Increases speed, max speed, and give a chance to dodge enemy attacks.
This skill is really important to Mercedes. When you reach level 15 of this skill, which is its maximum level, the skill will increase your max speed to 165 percent, speed by 30, and also 20 percent possibility to dodge enemy attacks.
Mercedes skills #6 Sharp Aiming
Permanently increase critical chance.
This passive skill increases your critical chance to 40 percent at level 20 (maximum level)
Mercedes skills #7 Speed Dualshot
Shoot two arrows that hit many enemies.
This skill is the first area skill of Mercedes. It is capable of inflicting 115 percent damage to three enemies at level 20.
Mercedes skills #2.2 Acrobatic Jump
Once in air, you can jump again.
This acrobatic skill is the upgrade of Stylish Move skill in the beginner job Mercedes skills list. Instead of faster climbing speed, you will get higher jump every level. Commonly called double jump.
Mercedes skills #8 Charge Drive
Rush then hit many enemies into the air. Extra damage is applied to monsters that are in the air.
This skill is monster to fight flying enemies. The skill inflicts 130 percent damage and 210 percent damage in the air, aerial monsters get 30 percent extra damage at maximum level.
Mercedes skills #9 Cross Piercing
The force of nature is infused into a sharp arrow. Can go through many enemies.
This pierces through. At maximum level, the arrow can pierce 6 enemies and deal quadruple 83 percent damage.
Mercedes skills #10 Physical Training
Permanently increases dex and str.
Hence, the name, it is a passive skill. At maximum level, dexterity and strength are both increased by 30.
Mercedes skills #11.1 Dual Bowgun Mastery
Increases the mastery of the dual bowgun and accuracy.
This skill is essential to level up. It gives 120 accuracy and 50 percent mastery over dual bowguns at maximum level.
Mercedes skills #12.1 Final Attack: Dual Bowgun
After attacking, there is a chance of doing an extra hit.
You will need level 3 of Dual Bowgun Mastery first to use this skill. The skill will give you 40 percent chance to double-hit a monster and do 75% more damage at maximum level.
Mercedes skills #13.1 Final Shot
Can only be used after Charge Drive. Shoot many arrows that hit enemies in the air.
Of course you will need Charge Drive first. At level 5, the skill will allow you to deal quadruple 90% damage to 8 enemies.
Mercedes skills #14 Dual Bowgun Booster
Consumes MP to raise the attacking speed for a short time.
You will need your Dual Bowgun Mastery at level 5 to use this buff. At the maximum level, it lasts 200 seconds (around 3 minutes) and increases attacking speed by 2.
Mercedes skills #15 Spirit Infusion
For a certain period of time, increase your damage and critical chance.
It lasts 3 minutes and increases critical chance also damage by 15 percent at maximum level.
Mercedes skills #13.2 Highkick Demolition
Can only be used after Charge Drive. Fly towards your enemies in the air and hit them extremely fast.
Before using this skill, you need your Final Shot skill at level 5. This is like the expansion of Final Shot. It can hit 8 enemies 6 times for 120 percent damage and increase the damage of Charge Drive by 30 percent at maximum level.
Mercedes skills #16 Elemental Knight
Summons spirit knights to aid you in battle. They will fight monsters that you are attacking.
The cooldown is a bit long which is 2 minutes. At level 20, you can summon a knight for 160 seconds. While the ice knight inflicts 550 percent damage and has 90 percent possibility to freeze enemies for 5 seconds, the fire knight can inflict DoT type damage of 110 percent damage for five seconds each second and also has 550 percent damage. The dark night does not have any special effect, but he is stronger. The dark knight inflicts 625 percent damage.
Mercedes skills #17.1 Ignis Lore
Using the power of the spirit of fire, increase your damage and chance to avoid enemy attacks for a certain period of time.
Ignis Lore lasts 180 seconds and increases your attack by 40. It also gives you 20 percent chance to avoid attacks. Of course at maximum level.
Mercedes skills #18 Water Shield
Use the strength of the spirit of water to create a shield that absorbs some damage and gives you resistance to states and elements for a certain period of time.
At level 20, Water Shield lasts 3 minutes, gives you 25 percent resistance, and absorbs 30 percent damage.
Mercedes skills #19 Gust Dive
Use the power of the wind to dive through the air into enemies to damage.
Gust Dive at maximum level is capable of doing 195 percent damage to 6 enemies by hitting the enemies 3 times.
Mercedes skills #20 Unicorn Spike
Summon the sacred unicorns to attack enemies in front of you.
This skill can debuff target and critical hit is absolute. The cooldown time is 10 seconds. This skill inflicts quintuple 150 percent damage, 95 percent possibility to inflict 15 percent more damage for 15 seconds at maximum level.
Mercedes skills #21.1 Strike Dualshot
Shoots many fast arrows at enemies in front of you. Has a chance to stun enemies.
At level 20, it is capable of hitting 4 enemies with 4 arrows, dealing each 126 percent damage and 80 percent chance of 6-second stun.
Mercedes skills #22.1 Leap Tornado
While in the air, start spinning and shoot many arrows at the ground. You must have 120 percent or more jump and be in the air to use this skill.
You can hit 8 enemies and deal quadruple 135 percent damage at level 20.
Mercedes skills #22.2 Legendary Spear
Leap forward while raining down arrows on enemies. Enemies hit by the attack will have their defense lowered. This attack has 100% critical chance. Passively increases the damage of Leap Tornado.
The cooldown time is only 5 seconds. You need Leap Tornado at level 10 to use the Legendary Spear. At maximum level, it deals 572 percent damage twice to 12 enemies plus the enemies get their defense lowered by 20 percent for 15 seconds. It also increases Leap Tornado’s damage by 30 percent.
Mercedes skills #21.2 Ishtar’s Ring
Borrow the power of the legendary weapon Ishtar to continuously fire rapid arrows at a target. Hold down the skill button to keep attacking. Passively increases the damage of Strike Dualshot.
Strike Dualshot at level 20 is needed to use Ishtar’s Ring. At level 30, it hits twice with 110 percent damage. The damage of Strike Dualshot is increased by 25 percent.
Mercedes skills #23 Lightning Edge
Move forward instantaneously and attack many enemies in your path.
It has a cooldown time of 5 seconds. Lightning Edge is capable of doing 435 percent damage thrice to 8 enemies at maximum level.
Mercedes skills #13.3 Rolling Moonsault
Must be used after Charge Drive. Rapidly spin in the air, hitting floating enemies for continuous damage. You can use Acrobatic Jump, Leap Tornado, or Gist Dive after this skill.
This skill is the final version of continued Charge Drive. This is also considered a skill-to-skill link skill. Inflict 190 percent damage 6 times to 8 enemies.
Mercedes skills #24 Hero’s Will
Focuses to break free from a state.
It has a function of removing a state. The cooldown time is 6 minutes at maximum level.
Mercedes skills #25 Maple Warrior
Increase the stats of all party members by a certain percentage.
This buff increases 15 percent of all stats for 15 minutes at level 30.
Mercedes skills #26 Defense Break
Attacks on an enemy have a chance to ignore 100% of their defense. This works on bosses as well.
At level 20, using this skill will grant you 40 percent chance to inflict a damage ignoring the target’s defense. A great boss killer.
Mercedes skills #12.2 Advanced Final Attack
Increases damage and accuracy, and also the chance of activation and damage of Final Attack.
To use this skill, you will need level 20 of Final Attack: Dual Bowgun. At maximum level, increases your attack by 20, and gives you extra 10 percent accuracy. It also increases the chance of Final Attack: Dual Bowgun activation to 70 percent and increase the damage of it to 105 percent.
Mercedes skills #11.2 Dual Bowgun Expert
Increases the mastery of a dual bowgun, attack, and minimum critical damage.
You need your Dual Bowgun Mastery skill at level 20 to use Dual Bowgun Expert. It increases your mastery to 70 percent, adds 30 attack, and increases the minimum damage of critical attacks by 15 percent.
Mercedes skills #17.2 Ancient Spirit
For a certain period of time, receive the blessings of an ancient spirit and increase your damage and HP. Permanently increases the chance to avoid attacks of Ignis Lore.
At level 30, for 4 and a half minutes, increases damage output by 30 percent and adds 1500 HP. It also increases the effect of Ignis Lore to dodge enemy attacks by 20 percent.
That was the list guys. It is really tiring to type that much. Well, your comments will erase my tiredness in instant, so I hope that you leave some comment on this Mercedes skills article by filling the comment textbox below. Every comment is highly-appreciated.
6:06 AM | Labels: MMORPG |
Prestige Token Glitch Risks
Now, I want to explain the risks first. You will get 90 percent chance of getting temporarily banned and your stats reset. But, we don’t know how long “temporary” is. I read somewhere in the net that a guy got a 5000 days temporary ban. He can’t play Modern Warfare 3 multiplayer until Modern Warfare 7 is released. He must have done something really bad to get that nasty “temporary” ban. If you are doing this glitch now and you still pawn in a search and destroy match, it means that you are lucky. The ban monster will come sooner or later and will reset all your multiplayer progress. If you have been banned, don’t cry because it is what you deserve. You have been warned.
Now that I have warned you about the risks, it is time to tell you the step-by-step prestige token glitch guide. This glitch works in all platforms, be it PS3, PC, or Xbox 360. You need 1 prestige token (no more no less) and a good friend to help you complete your evil intention.
Step 1 - Ask your friend to invite you to his party.
Step 2 - Choose barracks > prestige shop > unlock gear and go to perks. Unlock whichever you want, but DO NOT choose yes or no.
Step 3 - Ask your friend to search for a game. Now the prestige token glitch starts. You cannot move and choose yes or no in the dialog box.
Step 4 - When you are already in a pre-game lobby, ask your friend to quit the game and you will be kicked back to the party menu with the dialog box still up.
Step 5 - Even though the dialog box is still up, you can navigate the party menu, go to barracks > prestige shop > double xp. Now choose yes on the dialog box, and yes again in the glitched dialog box.
Step 6 - Look at your prestige token. It is at a negative value. Now you have unlimited prestige token and you can unlock everything you want. Actually, the glitch is activated by getting the value to negative. Every time you unlock a perk or buy anything at the prestige shop, your token will keep going down.
My friend has even got his prestige token to negative thousand. He was having fun with it and yet to be banned. Lady luck loves him very much. Still want to do the prestige token glitch?
6:43 AM | Labels: Tips |