Bug in Dota 6.59 map
- Spiritbreaker Ulti Bug : Spiritbreaker ulti can pursue the enemy although the enemy at the travern
- Bug Crix Radi and Void : Void is killed with 10% life by Crix's radi(btw many backtracks happened)
- Puck's Ulti Bug : Puck get invunerable armor
And here the video of the Spiritbreaker Ulti Bug that I taken from YouTube. Enjoy it :
*For more Bug in Dota 6.59 you can find it in YouTube
Download Dota 6.59
You can download Dota 6.59 map now ! Dota 6.59 is the next upgrade of Dota 6.58b As usual, there are some changelogs in Dota 6.59 :) And here the full changelogs of Dota 6.59 that I taken from GetDota :
Changelogs for Dota v6.59
---------------------------------------------------------------------------------------------------
* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo
Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times.
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)
Cooldown: 35
Manacost: 170
Notes: It cannot target Level 5+ Neutral Creeps
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.
Enjoy
-- IceFrog
Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.
-------------------------------------------------------------------------------------------------
For download Dota 6.59 you can click the link below :
10:03 AM | Labels: Dota, Free Dota Map, Online game |
Register WoW
Realm : AMPM Pro
Realmlist : set realmlist 122.144.2.10
Server Type : Player Versus Player (PVP)
Sign Up ID : AMPM Server
Patch Version : 2.4.1
Rate : 5 X Blizzlike
Forum : Indogamers
Visit this page to see World of Warcraft (WoW) map
9:18 PM | Labels: Online game, world of warcraft |
Download Cheat Engine v5.5
Here the new changes and fixes in Cheat Engine v5.5
Changes:
# added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
# copied the "Find out what addresses this code accesses" from advanced options to memory view
# Made the above function display the current value so you don't have to add them first
# And made it non-modal so you can do other stuff while it's working.
# Improved custom scan so it can now also display the results
# New speedhack implementation
# New AutoAssembler window
# Removed the question if you want a new scan. (You must now click on new scan yourself)
# Added GlobalAlloc to the autoassembler
# The dissect structure window can now be opened multiple times (for comparison)
# Structures are now saved in the cheat table
# The main ce window now has a menu (can be disabled in settings if you don't like it)
# The processlist can now show process icons. (could be slow, so can be disabled in settings)
# The settings window has been changed from tabs to a list
# Added a tools menu so people can add quicklaunch apps. (e.g: calc)
# Added the option to save and load tables as XML
# Changed copy/pasting of entries to XML
# Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
# Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
# Added a packet editor example plugin
# Assembler can now work with " and ' strings
# Changed the reverse pointer scan to give more details about what is going on
# The positions of the main window and memoryview can now be saved
# The about window now tells you which version of dbvm is loaded if dbvm is running
# If DBVM is running and you choose phsyical memory, it goes through dbvm's read physical memory instead of windows'
# Added a floating point panel to several windows that use system context to display variables
# Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
# Improved the dissect data window to show addresses next to eachother
# The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
# Changed the multi pointer tutorial step so it now represents a real game situation
# Added the adminRequired anifest to the standalone trainer
Fixes:
# Fixed the multicore scan crash
# Fixed the MEMORYFIRST.TMP file showing up in a weird location
# Fixed several hotkey setting bugs
# Fixed loading back the speedhack hotkey values
# Fixed a crash when opening a process with a broken PE-header
# Fixed several assembler and disassembler instructions
# Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
# Fixed binary scan crash on nextscan
# Fixed huge memory leak in pointerscanner
# Fixed the "No error message" on error during a scan
# Fixed bug with calling kernel_XXXX functions in assembler
# Fixed a trainer bug regarding clicking on cheats
# Fixed 32-bit icons in the trainer maker
# Fixed the terminate scan option
# Fixed a DPI bug on several windows
# Fixed a crash when loading of the symbols failed
For download Cheat Engine v5.5 you can click the link below :
Btw, you can find any cheats for online games in Cheat Directory
11:39 AM | Labels: Free Cheats |
Map World of Warcraft
For see the map World of Warcraft, you just need to click here !
Btw, have you seen Relic Weapons ? And don't forget to download Dota 6.58b
6:04 AM | Labels: Online game, world of warcraft |
Download Dota Map 6.58b
There is a Bug on the last Dota 6.58 map And now that Bug has been fixed and the map has been updated be 6.58b version now ! Dota 6.58b can be downloaded for free now ! For download Dota 6.58b you can click the link below :
Have you seen the Relic Weapons - RF Online ?
2:58 PM | Labels: Dota, Free Dota Map, Online game |
Bug on Dota 6.58
1. Choose the hero that have passive bash skill's. Example : Barathrum
2. Go farming for Cranium Basher. But Remember !!! Don't take Greater Bash before you got the Cranium Basher
3. After your Cranium Basher has been created, don't take Greater Bash yet. Wait until you get the mini stun from Cranium Basher
4. Shortly after the mini-stun from Cranium Basher out, get back for take your Greater Bash skill's.
5. And now !!! Your Barathrum has 100% chance for mini stun from Cranium Basher :)
*Source Bug di Dota 6.58
9:40 AM | Labels: Dota, Online game |
Have You Seen Relic Weapons in RF Online ?
I Sealed Relic Weapon- Inherent Weapon
- Level requirement of 50
- The weapon is a reward for completion of Dark Hole only
- Increased damage over normal level 50 intense weapons
- Can not be upgraded
II Unsealed Relic Weapon
- Inherent Weapon
- Basic relic weapon aquired from the Elf Map (not yet released).
- Seal must be broken to upgrade.
- When item is upgraded it gains a graphical effect based on the upgrade.
- Level can be reduced when Seal is broken.
- Various abilities can be combined with it depending on weapon type.
- Increased damage over normal Sealed Relic Weapon.
- Special curse or force attack abilities are activated when the weapon is used.
- Tool tip on mouse over displays a weapons special curse or force attack.
III Special Weapons (there are no sealed/unsealed special weapons)
- Settlement Pit monster Bosses drop these items.
- Level requirement of items range from 45 to 49.
- Special curse or force attack abilities are activated when the weapon is used.
- Damage is same or higher than Intense 50 weapon.
- Has a larger range of damage than Sealed/Unsealed Relic Weapons, (lower min & higher max), so less consistant damage output.
- Tool tip on mouse over displays a weapons special curse or force attack.
Here some pictures of the Relic Weapons :
Relic Beast Cerberus

Relic Staff

Relic Axe

Here, the source for see the full pictures of Relic Weapons : Gallery of Relic Weapons
The video of Relic Weapons - RF Online :
10:01 AM | Labels: Online game, RF Online |
Download Dota 6.58
###########
## Highlight ##
###########
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
#########
## Items ##
#########
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
##########
## Heroes ##
##########
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
##################
## Modes & Commands ##
##################
* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
#####################
## Gameplay & Performance ##
#####################
* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status
#############
## Replay Data ##
#############
* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game
###############
## Cosmetic & Misc ##
###############
* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
########
## Bugs ##
########
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
New French and German translations are nearing completion. Other languages are in the works as well.
#############
## Extra Details ##
#############
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
120 Cooldown
100/155/215 DPS
Transfers 5% of enemies max MP per second to you
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
Old Terror:
===========
Reduces damage and armor of units in an area around you.
AoE: 700
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
Cast Point 0.45
Hero Class: Strength
Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
Note: Often missed, note the cooldown
Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
Cooldown: 60
Cast Range: 250
Manacost: 120/130/140/150
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
Cooldown: 90
Duration: 30
Manacost: 100
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
Takes 1 second to create after cast. This is not channeling, just time delayed.
Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
Cast Range: 300
Manacost: 100
Cooldown: 20
Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
Slow: 50% as 80% ms Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275
Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch
I hope everyone enjoys this update. Please give me feedback. Have Fun!
-- IceFrog
For download Dota 6.58, you can click the link below :
*Source Dota 6.58
Thanks to Dota-Allstars-Blog
7:58 AM | Labels: Dota, Free Dota Map, Online game |
Download Dota 6.57b AI (Update)
---------------------------------------------------------------------------------------------------
DotA Allstars 6.57b AI+ 1.52 Revision 03
This is a port of RGB's AI+ 1.52 (originally written for DotA Allstars 6.48b).
It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.
Warning: There is no AI for Lifestealer, Invoker, Clockwerk Goblin, Admiral Proudmoore nor Windrunner. They will get items but will neither use nor learn their skills.
KNOWN BUGS
* AI don't properly react to -nb, -nm and -nt modes.
* Some exploits that should have been fixed are still in the game, just don't use them. If you really want to cheat against AI, just use -test.
Commands that have yet to be implemented properly:
* -ah
* -afk
* -kickafk
* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
* -cm
__________________________________________________
FUN TAVERN
Additionally, I have added two Fun Taverns in the lower right corner.
Currently includes fifteen legacy heroes (possibly more in the future):
* Old Invoker (6.12b)
* Old Lifestealer (6.48b)
* Old Silencer (6.12b)
* Gambler (6.06)
* Old Morphling (5.84b)
* Old Stealth Assassin (5.84b)
* Old Pudge (5.51)
* Old Chen (5.64)
* Old Medusa (5.84b)
* Void Demon (3.0d)
* Rider (5.72)
* God of Wind (6.01)
* Flame Lord (5.51)
* Avatar of Vengeance (6.32b)
* Astral Trekker (3.0d)
To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.
6.57b Port of AI+ and -fun content by BuffMePlz.
__________________________________________________
CREDITS
* Tenshinhan DN
* Overflow_GR
* Duvon
* Strikur--
* Counter_Helix_axe
* Catalyst
* chaser02
* Green_Sliche
* cp6uja
* NNCCMMLL
Dota-Allstars 6.57b AIPlus 1.52 Map Changelogs
Rev. 03
=======
-Restored resource preloading on Invoker
-Lowered manacost on Direct Vengeance (Avatar of Vengeance)
-Fixed the position of Leragas the Vile on the Scourge side
-Rewrote Fly (Bat Rider) to address a few bugs
-Fixed neutral creeps not spawning at 0:30 mark
-Fixed super creep movement
-Added Conjurer (5.51) to Fun Tavern (Extinct)
-Slightly reduced map size
*Formless fixes
-Added a small cast point value for Formless to fix a timing issue between spell cast and effect trigger events
-Fixed a bug with copying Meld
-Fixed some issues with behaviour when copying Feral Heart and Spin Web with Formless
-Fixed some bugs with activating Reset while Freezing Field or abilities based on immolation are active
-Illuminate on Formless is now channeling (instead of the Spirit Form version)
-Aftershock or Static Field on Formless no longer trigger on "fluff" spells (only a spell that would remove Curse of the Silent will trigger it)
-Formless can now copy Impetus, Glaives of Wisdom, Last Word, Phantom Edge, Spell Shield, Flesh Heap, Overload, Burning Spear, Berserker's Blood, Refraction, Soul Assumption, Gravekeeper's Cloak, Blur, Split Shot (Medusa), Crippling Fear, Hunter in the Night, Devour, Backtrack, Storm Seeker, Feast, Time Lapse, Frostmourne, Borrowed Time, Dispersion (Spectre), Arcane Orb, Essence Aura, Heartstopper Aura, Kraken Shell, Stygwyr's Thirst
-Implemented a system that prevents Formless from copying two skills with the same base order
-Added new command -override that removes the aforementioned base order check
*Unofficial fixes
-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)
-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active
-Fixed the tooltip for Storm Seeker
-------------------------------------------------------------------------------------------------
For download Dota 6.57 AI (Update), you can click the link below :
10:06 AM | Labels: Free Dota Map, Online game |
Is There New Games in 2009 ?
8:06 PM | Labels: Online game |
A New Tool from Ahn Labs
1:47 PM | Labels: Online game, Xiah |
Download Dota 6.58 Beta 33
Blademail
Required Chainmail, Broadsword andRobe the Magi
5 armor, 22 damage, 10 intelligent, Damage Return (active)
Cranium Basher
Required Javelin, Gauntlets of Stength dan Cranium Basher recipe
30 damage, 3 strength, Bash
Divine Rapier
+200 Damage
Required Sacred Relic dan Demon Edge
No longer need claymore to build
Still drops on death
Monkey King Bar got +5 damage
Dirge the Undying remake
1st skill: Decay
Minus 4 str for 30 sec
Mana cost : 70
Damage 30/60/90/120 500 AoE
Cooldown : 11/9/7/5 sec
2nd skill: Parasite
hooklike skill, fires a bug towards point, infests first enemy it touches, does dmg over time, and when the unit with the parasite dies, it jumps to another unit in range.
3rd skill: Tombstone
summons a tombstone that spawns zombies, max of 6 at lvl 4, the zombies seem to just keep comming till the time is up or the tombstone dies, but max of 6.
Ultimate: Flesh Golem
turns Dirge into a Flesh Golem, with a passive AoE plague.... dont know if it has the same effect as before, but any unit that dies under the effect of plague heal dirge like his old zombies did
Storm Spirit remake
Electric Vortex
-looks like it drags the character it is cast on to the casting point, which is a pretty short range from SS
Static Remant
-leaves a copy of him sitting in a spot, only one at a time. when a character approaches, it attacks them
Overload
-After any spell SS casts, he gets the same overload as last game (it looks like at least). No longer based on how many attacks you do.
Ball Lightning
-can warp anywhere in the map, essentially a blink whose mana is dependent upon how much you want to spend. Much quicker cast time than his last ulti. Does damage depend on how far you blink.
Rikimaru +2.2 agility, down from 2.9
Bloodseeker's Rupture cooldown reduced: 100 sec --> 70 sec
Silencer Curse of the Silent is now AoE
Drow's Markmanship Agility Increased(12/24/36->15/30/45)
Demon Edge cost change (2600->2400)
Buriza recipe cost change (1000->1200)
Necrolyte now has HeartStopper Aura, instead of Diffusion Aura.
BloodSeeker base Str buffed (18->23)
Doom cooldown buffed(180/150/120 -> 160/130/100)
Kunkka's GhostShip MS Bonus nerfed. (30% MS -> 15% MS)
Techies renamed to Squee spleen and spoon
Lion had his tint removed
Lion's Projectile changed to a Ram's head
For download Dota 6.58 Beta 33, you can click the link below :
11:25 AM | Labels: Dota, Free Dota Map, Online game |
Download New Dota Key Mapper
2:07 PM | Labels: Dota, Online game |
Ice Frog Have Blog Now !
8:45 PM | Labels: Dota |
Cabal Terms and Abbreviations
-------------------------------------------------------------------------------------------------
UCH: Uprade Core High (to strike equipment)
FCH: Force Core High
Osmi: Osmium Equipment
CEH: Core Enhancer High
UCHH: Upgrade Core Highest
EOS: Epaulet Of Sage
EOF: Epaulet Of Fighter
EOG: Epaulet Of Guard
AOP: amulet of pain
AOG: amulet of guard
AOS: amulet of sage
ROF: ring of fighter
CEHH/CEH: core enhancer highest
SS: shadowsteel
SG: shineguard
SOD: seal of darkness
EOD: epaulet of darkness
UCL: upgrade core low
UCM: upgrade core medium
FCHH: force core highest
SEL: slot extender low
SEM: -- ------- medium
SEH: --- ------ high
PVE: player vs environment
PVP: player vs player
GVG: guild vs guild
PK: player killer
GG KK: good game
POH: plate of honor
BOS: bracelet of sage
BOF -------- of fighter
AOD art of defense
SS shadow shield
MF mana freeze
-------------------------------------------------------------------------------------------------
For the full list of Cabal terms and abbreviations you can check on Wikipedia
*Source Indogamers
1:19 PM | Labels: Cabal Online, Online game |
Cloud Strife on Dota 6.57b Now !
- Final Fantasy (Cloud Strife, Templar, Beowulf's Spellblade, Dragonkin Reis, Cleric)
- Beowulf (Templar's name refers to an old English heroic poem, also a movie)
- Star Trek (Ensign Ricky, Terran)
- Starcraft (Koprulu Sector, Terran)
- Heroes of Might and Magic (Cleric, Nighon, Erathia, Loynis)
- Puff the Magic Dragon (an old song, the hero's description is the starting lyrics except for the eating part xD)
- Boomerwang (possible movie reference)
- Petey the Penguin
2:53 PM | Labels: Dota, Free Dota Map, Online game |
Download Warcraft Patch 1.22 via Offline
If you can't patch via online, you can download Warcraft Patch 1.22 via offline. You just need to go to the http://ftp.blizzard.com/pub/war3x/patches/pc/
Q u o t e:
--------------------------------------------------------------------------
WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Patch 1.22
--------------------------------------------------------------------------
FEATURES
- There is now a replay auto-save feature in the options menu. Replays
are automatically saved to the "replay" folder.
- The game is now automatically saved in the event of a potential
disconnect. These saved games are placed in the "save" folder.
- Player color selection can now be limited by the number of players in
the game using an option in the "Advanced Options" screen during game
creation.
- Added an option to always show unit and building health bars.
- You can now enable and disable the display of minimap signals
from players and other observers using chat commands:
/showminimapsignals and /hideminimapsignals.
- Added a new in-game cheat "maxfps" to limit the maximum frame rate to
the given number. Example: "maxfps 30" will set the maximum frame rate
to 30 FPS.
BALANCE CHANGES
HUMAN
- Scout Tower repair rate changed from 12 to 20.
- Knight damage increased: Attack cooldown changed from 1.50 to
1.40 and base damage increased from 25 to 28 (Average damage is 34).
UNDEAD
- Increased Ziggurat base armor from 1 to 5.
- Reduced the build time of the Necropolis from 120 to 100.
NIGHT ELF
- Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
- Increase the experience gain from Dryads from Level 2 (40xp) to
Level 3 (60 xp).
FIXES
- The cooldown on unlimited usable items (example: the staff of
preservation) now persists after the item is dropped or traded.
- A cooldown exploit with potions has been fixed.
- When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled
off.
- An exploit bug in which items could lose their cooldowns when transferred
between heroes has been fixed.
- Fixed DotA-specific sound effects on Intel Macs.
- Fixed sound falloff on Intel Macs. Distant sounds should now still be
audible.
MAPS
- New maps from contest winners:
- (2)MeltingValley
- (2)RoadToStratholme
- (4)CentaurGrove
- (4)TidewaterGlades
This usefull information is taken from Dota Allstars Blog
8:25 PM | Labels: Dota, Online game |

